Below figure shows you a few samples of splash screen: The primary purpose of splash screen is to let user know your app is loading and give user an introductory screen showing your brand.
Splash screen is especially important for apps that take longer time to launch. As mentioned earlier, it’s not required to write any code to display the splash screen. This image is automatically displayed when user opens the app and disappeared until the app is fully ready to use.
If you use Unity Personal Edition to make your project, a default splash screen displays while your game loads.
It is oriented according to the Default Screen Orientation option in the Player Settings. Unity Professional Edition users can change the splash screen.
You go to the designer on your team (if you have one) and you suck up the courage to ask them for this image.
Of course, they're normally too busy to help you because, well, let's face it; they have more work to do than you do.
You get a request from the higher ups for you to put a couple of images in your project.Unfortunately, there's no way to get around this as i OS developers.I can't tell you how many times we've changed colors on a project for whatever reason be it accessibility support or because the client didn't like the current colors on a project.For non-native app developers who don't wish to learn Interface Builder, however, this plugin simulates the legacy launch image method as much as is feasible.If you choose to use legacy launch images, you will use the following syntax in attribute can be anything you want; the filenames are used because they match what will be used when your project is compiled.